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I Am Player One

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I Am Player One Rating: 4,6/5 1305 reviews

In the year 2045, the real world is a harsh place. The only time Wade Watts (Tye Sheridan) truly feels alive is when he escapes to the OASIS, an immersive virtual universe where most of humanity spends their days. In the OASIS, you can go anywhere, do anything, be anyone-the only limits are your own imagination. The OASIS was created by the brilliant and eccentric James Halliday (Mark Rylance), who left his immense fortune and total control of the Oasis to the winner of a three-part contest he designed to find a worthy heir. When Wade conquers the first challenge of the reality-bending treasure hunt, he and his friends-aka the High Five-are hurled into a fantastical universe of discovery and danger to save the OASIS.

Reading the end of Ready Player One, opined a writer for Tor, “I felt like a kid who thinks eating an entire cake by himself sounded fun — I was. Build beautiful stream overlays, grow your audience and join a growing community of gamers, streamers and content creators. Free to use, works great with OBS and XSplit.

I've noticed quite a few reviews here from book fans complaining that the movie wasn't true to the novel. As a fan of the book, let me just say that's true but it's fine. The overarching story is the same.

The fact of the matter is with a nearly 400 page novel packed full of pop culture references, some things would have to be cut to make it onto the big screen. Partially it's an issue of length. Partially it's just the reality that the planets were never going to fully align to allow use of many of the properties from the novel. Yes, I loved the 2112, WarGames, D&D, Joust, et al references from the novel as much as the next person, but still I felt that Spielberg captured the wonder and fun and the story of the novel accurately, even if he did so using different references. The are actually some things I even think were an improvement from the book, especially the way they re-imagined I-R0k. The bottom line is, if you're a book reader, just take this movie for what it is, an alternate version of the story, written by the same person who wrote the novel.

Steven Spielberg’s Ready Player One, an adaptation of the 2011 novel of the same name by Ernest Cline, is about to debut. And the internet is ready and waiting to tell him why that’s a terrible idea.“ Ready Player One is a terrible book and it will be a terrible movie,”.“Many people find its take on games and so-called genre art to be a dull, pandering tableau of reference points as an end unto themselves,”.Reading the end of Ready Player One, “I felt like a kid who thinks eating an entire cake by himself sounded fun — I was sick of it, and craving something of real substance.”A time traveler from 2011 could be forgiven for being deeply confused by this response. In 2011, Ready Player One was beloved.

It was “.” It was “.” It was not only “a simple bit of fun” “a rich and plausible picture of future friendships in a world not too distant from our own.”What gives? How did the consensus on a single book go from “exuberant and meaningful fun!” to “everything that is wrong with the internet!” over the span of seven years?Luckily, there’s a perfect stepping stone that can help us understand exactly how this transition happened. In 2015, Cline released his second book, Armada, to a reception that looked a lot closer to the consensus on Ready Player One today than the consensus on Ready Player One in 2011. And that’s because in 2015, the geek community of the internet was still in the throes of the seismic event known as. RelatedGamergate was a toxic cultural battle filled with harassment so vicious it would become — but fundamentally, it was about who gets to be a geek, which parts of geek identity are worth lauding, and which parts are destructive. Gamergate changed the way we talk about geek culture, and in the end, it would make it borderline impossible to think about books like Ready Player One as harmless, meaningless fun. When Ready Player One came out, it felt like an escapist fantasy for gamers Warner BrosBack in 2011, it was almost impossible not to think about Ready Player One as harmless fun.The premise is appealingly silly and insubstantial: It’s 2045, and the dystopian world has become unbearable.

As an escape, most of humanity spends its time plugged into the OASIS, an expansive VR landscape that incorporates most of the 20th and 21st centuries’ pop culture into itself, so that users can pilot the spaceship from Firefly to a Dungeons & Dragons castle.The plot is more pleasant nonsense. The founder of the OASIS, James Halliday, has died, and he has left his fortune — and control of the OASIS itself — to the person who can track down an he’s hidden inside the game. To find the egg, hunters (gunters, in the parlance of the book) will need an encyclopedic knowledge of Halliday’s beloved 1980s pop culture.

And our hero Wade, an 18-year-old video game addict from a trailer park, is sure that he’s just the man to do it. He just has to find the egg before a massive corporation gets its hands on it instead, regulating away the freedom of virtual reality and ending the OASIS as Wade knows it.What ensues is an exuberantly paced quest narrative that begs to be devoured like candy and refuses any hard questions or contemplation on the reader’s part.

Why would you want to think about how potentially toxic empty nostalgia can be? Ultraman’s fighting Mechagodzilla over here!The writing was never very good — it’s mostly just long lists of pop culture references and Wade’s opinion as to whether the property in question sucks or rocks — but for the kind of book Ready Player One is trying to be, that doesn’t necessarily matter. The primary aesthetic pleasure here is one of recognition: Yes, I know that reference, and yes, I agree that it sucks or rocks. And Ready Player One is there to serve that pleasure to its readers on a silver platter — assuming its readers are also gamers obsessed with the bits of ’80s pop culture that were built with teenage boys in mind.But the main thing Ready Player One is doing is telling those ’80s-boy-culture-obsessed gamers that they matter, that in fact they are the most important people in the universe.

That knowing every single goddamn word of can have life-or-death stakes, because why shouldn’t it? (Yes, that is a crucial step in Wade’s battle to save the OASIS.)For readers in Cline’s target demographic in 2011, that message felt empowering. For readers who weren’t, it felt like a harmless piece of affirmation meant for someone else. Everyone deserves a silly escapist fantasy, right? And since Cline’s silly escapist fantasy wasn’t specifically meant for girls — unlike, say, Twilight, — Ready Player One was largely left alone by the people it wasn’t built for.

There was the occasional, but mostly, the response was welcoming. Even the New York Times, that “gaming has overwhelmed everything else about this book,” gave it a gentle, mostly positive review.Four years later, Armada came out to a very different reaction. By the time Armada came out, Cline’s escapism had come to seem toxic Olivia Cooke and Tye Sheridan as Wade and Art3mis in Ready Player One Warner Bros.Armada, like Ready Player One, is primarily a delivery mechanism for geek nostalgia and geek affirmation, only in this case it’s focused on alien invasion stories rather than just ’80s pop culture. Ready Player One — harpy in a housecoat (@chachchchanges)“I was too weird, even for the weirdos,” Wade announces at the beginning of Ready Player One. His school doesn’t “get” him, so he heads to the OASIS. There, his ’80s pop culture knowledge ensures his high social status, and his debates with his best friend — over which ’80s properties rock and which suck — are considered “high in entertainment value.” When a fellow player dares to question his knowledge, Wade is able to beat him into submission under a stream of trivia (“You’re holding Swordquest: Earthworld. Can you name the next three games in the series?”) until his rival “lowers his head in shame” and the watching, awestruck crowd “bursts into applause.”The world of Cline’s escapist fantasy is a world of elitist gatekeeping.

It is a world in which a person’s value is determined by their knowledge of esoteric cultural trivia, where those of lesser value must be defeated and wiped away, and where gaming is all that matters. And, crucially, it is a world specifically for straight white men.Cline’s cultural references are all aimed at boys. The pop culture of the ’80s that’s built for girls — like Jem and the Holograms or The Baby -S itters Club or the American Girl dolls — has no place here. Can you imagine how shittily men would treat Ready Player One if it was all femme stuff?“I arrived in my flying model of the Thelma & Louise car. I’d installed a Polly Pocket dashboard AI, and, to complete the look, slapped some Lisa Frank dolphins on the outside” — jane frie(n)dhoff (@JFriedhoff)There are girls in his universe.

Wade’s best friend has a white male avatar but is secretly a black lesbian, a revelation to which Wade reacts by deciding that it does not matter because he doesn’t even see people’s race, gender, or sexuality. It’s a passage that reads remarkably like the “” speech, and that carries the same basic problem: Wade should care that his best friend is a black lesbian because those are important facts about his best friend’s life. But in this world, they’re unimportant, because only things that affect straight white dudes really matter.And then there’s Art3mis, Wade’s love interest. Art3mis is as flat as a paper doll, a character who exists only as a prize who will reward Wade when he proves his masculinity. Sure, we’re told that she’s strong and smart and a great gamer — but she’s never allowed to be such a good gamer that she poses a real threat to Wade. Her gaming skills are just good enough to make her a worthy prize for our hero, unlike other girls, who we are given to understand are empty-headed and vain.

(Wade is forever comparing the avatars of other girls unfavorably to Art3mis’s effortless cool, an attitude you can see repeated in some of.)And Wade wins her by hunting. Art3mis repeatedly tells Wade that she’s not interested in a romantic relationship, but Wade wears her down in the end by sheer force of his nice-guy persistence. “She’s basically a NPC non-player character,”.All of these issues may have seemed trivial or unimportant pre-Gamergate — but by 2015, that was no longer the case. Now, they were all many critics could see when they looked at Cline’s work. What used to seem fun and frothy and harmless in Ready Player One was dead; Gamergate killed it.To be fair to Cline, at no point does his work endorse harassing women or minorities or suggest that Gamergate was a super-good idea that’s just been tragically misunderstood.

So to some readers, the persistent association of his work with Gamergate seems to be both a stretch and fundamentally unjust. Why can’t they just read a fun dumb fantasy about gamers saving the world without feeling like they’re somehow endorsing rape threats?“Hey, guess what?”. Empire online services.

One

“Many of us who are nonetheless gamer nerds ourselves, and we actually can enjoy reading about video gamers being depicted as awesome while still feeling that women are people and worthy of respect, too.”And of course you can read Ready Player One as a fun dumb fantasy. No one’s stopping you! But Cline’s world is not just one in which gamers get to be awesome, but also one in which gamers get to be awesome specifically because everyone else sucks. It’s a world in which women are trophies, the concerns of straight white men are all that matters, and the greatest possible calling of anyone’s life is the rote memorization of trivia at the expense of all else.Cline does gesture at the idea that there is a world outside of video games. Wade is briefly humiliated and depressed by the life he’s built for himself — one of total isolation, in which he never leaves his crappy apartment with its blacked-out windows because he’s too busy searching for Halliday’s egg. And when he encounters Halliday’s avatar in the OASIS, Halliday passes on some words of wisdom to him: “As terrifying and painful as reality can be,” he says, “it’s also the only place where you can find true happiness. Because reality is real.”But the moment reads as lip service, because Ready Player One’s heart has no time for the world outside of video games, not really.

It’s too busy nerding out over how freakin’ cool it is that Ultraman is fighting Mechagodzilla and a kid is saving the word by reciting every goddamn word of Monty Python and the Holy Grail.And in a pre-Gamergate world, the sheer glee and fun of moments like that were enough to make the dark underbelly of the fantasy disappear and carry Ready Player One to the heights of cultural phenomena. But post-Gamergate, the dark underbelly has become all too apparent. The fun isn’t quite enough to carry the book anymore — so now the onus is on Spielberg’s forthcoming movie to overcome its Gamergate baggage.

In the year 2045, the real world is a harsh place. The only time Wade Watts (Tye Sheridan) truly feels alive is when he escapes to the OASIS, an immersive virtual universe where most of humanity spends their days. In the OASIS, you can go anywhere, do anything, be anyone-the only limits are your own imagination. The OASIS was created by the brilliant and eccentric James Halliday (Mark Rylance), who left his immense fortune and total control of the Oasis to the winner of a three-part contest he designed to find a worthy heir. When Wade conquers the first challenge of the reality-bending treasure hunt, he and his friends-aka the High Five-are hurled into a fantastical universe of discovery and danger to save the OASIS.

Reading the end of Ready Player One, opined a writer for Tor, “I felt like a kid who thinks eating an entire cake by himself sounded fun — I was. Build beautiful stream overlays, grow your audience and join a growing community of gamers, streamers and content creators. Free to use, works great with OBS and XSplit.

I've noticed quite a few reviews here from book fans complaining that the movie wasn't true to the novel. As a fan of the book, let me just say that's true but it's fine. The overarching story is the same.

The fact of the matter is with a nearly 400 page novel packed full of pop culture references, some things would have to be cut to make it onto the big screen. Partially it's an issue of length. Partially it's just the reality that the planets were never going to fully align to allow use of many of the properties from the novel. Yes, I loved the 2112, WarGames, D&D, Joust, et al references from the novel as much as the next person, but still I felt that Spielberg captured the wonder and fun and the story of the novel accurately, even if he did so using different references. The are actually some things I even think were an improvement from the book, especially the way they re-imagined I-R0k. The bottom line is, if you're a book reader, just take this movie for what it is, an alternate version of the story, written by the same person who wrote the novel.

Steven Spielberg’s Ready Player One, an adaptation of the 2011 novel of the same name by Ernest Cline, is about to debut. And the internet is ready and waiting to tell him why that’s a terrible idea.“ Ready Player One is a terrible book and it will be a terrible movie,”.“Many people find its take on games and so-called genre art to be a dull, pandering tableau of reference points as an end unto themselves,”.Reading the end of Ready Player One, “I felt like a kid who thinks eating an entire cake by himself sounded fun — I was sick of it, and craving something of real substance.”A time traveler from 2011 could be forgiven for being deeply confused by this response. In 2011, Ready Player One was beloved.

It was “.” It was “.” It was not only “a simple bit of fun” “a rich and plausible picture of future friendships in a world not too distant from our own.”What gives? How did the consensus on a single book go from “exuberant and meaningful fun!” to “everything that is wrong with the internet!” over the span of seven years?Luckily, there’s a perfect stepping stone that can help us understand exactly how this transition happened. In 2015, Cline released his second book, Armada, to a reception that looked a lot closer to the consensus on Ready Player One today than the consensus on Ready Player One in 2011. And that’s because in 2015, the geek community of the internet was still in the throes of the seismic event known as. RelatedGamergate was a toxic cultural battle filled with harassment so vicious it would become — but fundamentally, it was about who gets to be a geek, which parts of geek identity are worth lauding, and which parts are destructive. Gamergate changed the way we talk about geek culture, and in the end, it would make it borderline impossible to think about books like Ready Player One as harmless, meaningless fun. When Ready Player One came out, it felt like an escapist fantasy for gamers Warner BrosBack in 2011, it was almost impossible not to think about Ready Player One as harmless fun.The premise is appealingly silly and insubstantial: It’s 2045, and the dystopian world has become unbearable.

As an escape, most of humanity spends its time plugged into the OASIS, an expansive VR landscape that incorporates most of the 20th and 21st centuries’ pop culture into itself, so that users can pilot the spaceship from Firefly to a Dungeons & Dragons castle.The plot is more pleasant nonsense. The founder of the OASIS, James Halliday, has died, and he has left his fortune — and control of the OASIS itself — to the person who can track down an he’s hidden inside the game. To find the egg, hunters (gunters, in the parlance of the book) will need an encyclopedic knowledge of Halliday’s beloved 1980s pop culture.

And our hero Wade, an 18-year-old video game addict from a trailer park, is sure that he’s just the man to do it. He just has to find the egg before a massive corporation gets its hands on it instead, regulating away the freedom of virtual reality and ending the OASIS as Wade knows it.What ensues is an exuberantly paced quest narrative that begs to be devoured like candy and refuses any hard questions or contemplation on the reader’s part.

Why would you want to think about how potentially toxic empty nostalgia can be? Ultraman’s fighting Mechagodzilla over here!The writing was never very good — it’s mostly just long lists of pop culture references and Wade’s opinion as to whether the property in question sucks or rocks — but for the kind of book Ready Player One is trying to be, that doesn’t necessarily matter. The primary aesthetic pleasure here is one of recognition: Yes, I know that reference, and yes, I agree that it sucks or rocks. And Ready Player One is there to serve that pleasure to its readers on a silver platter — assuming its readers are also gamers obsessed with the bits of ’80s pop culture that were built with teenage boys in mind.But the main thing Ready Player One is doing is telling those ’80s-boy-culture-obsessed gamers that they matter, that in fact they are the most important people in the universe.

That knowing every single goddamn word of can have life-or-death stakes, because why shouldn’t it? (Yes, that is a crucial step in Wade’s battle to save the OASIS.)For readers in Cline’s target demographic in 2011, that message felt empowering. For readers who weren’t, it felt like a harmless piece of affirmation meant for someone else. Everyone deserves a silly escapist fantasy, right? And since Cline’s silly escapist fantasy wasn’t specifically meant for girls — unlike, say, Twilight, — Ready Player One was largely left alone by the people it wasn’t built for.

There was the occasional, but mostly, the response was welcoming. Even the New York Times, that “gaming has overwhelmed everything else about this book,” gave it a gentle, mostly positive review.Four years later, Armada came out to a very different reaction. By the time Armada came out, Cline’s escapism had come to seem toxic Olivia Cooke and Tye Sheridan as Wade and Art3mis in Ready Player One Warner Bros.Armada, like Ready Player One, is primarily a delivery mechanism for geek nostalgia and geek affirmation, only in this case it’s focused on alien invasion stories rather than just ’80s pop culture. Ready Player One — harpy in a housecoat (@chachchchanges)“I was too weird, even for the weirdos,” Wade announces at the beginning of Ready Player One. His school doesn’t “get” him, so he heads to the OASIS. There, his ’80s pop culture knowledge ensures his high social status, and his debates with his best friend — over which ’80s properties rock and which suck — are considered “high in entertainment value.” When a fellow player dares to question his knowledge, Wade is able to beat him into submission under a stream of trivia (“You’re holding Swordquest: Earthworld. Can you name the next three games in the series?”) until his rival “lowers his head in shame” and the watching, awestruck crowd “bursts into applause.”The world of Cline’s escapist fantasy is a world of elitist gatekeeping.

It is a world in which a person’s value is determined by their knowledge of esoteric cultural trivia, where those of lesser value must be defeated and wiped away, and where gaming is all that matters. And, crucially, it is a world specifically for straight white men.Cline’s cultural references are all aimed at boys. The pop culture of the ’80s that’s built for girls — like Jem and the Holograms or The Baby -S itters Club or the American Girl dolls — has no place here. Can you imagine how shittily men would treat Ready Player One if it was all femme stuff?“I arrived in my flying model of the Thelma & Louise car. I’d installed a Polly Pocket dashboard AI, and, to complete the look, slapped some Lisa Frank dolphins on the outside” — jane frie(n)dhoff (@JFriedhoff)There are girls in his universe.

Wade’s best friend has a white male avatar but is secretly a black lesbian, a revelation to which Wade reacts by deciding that it does not matter because he doesn’t even see people’s race, gender, or sexuality. It’s a passage that reads remarkably like the “” speech, and that carries the same basic problem: Wade should care that his best friend is a black lesbian because those are important facts about his best friend’s life. But in this world, they’re unimportant, because only things that affect straight white dudes really matter.And then there’s Art3mis, Wade’s love interest. Art3mis is as flat as a paper doll, a character who exists only as a prize who will reward Wade when he proves his masculinity. Sure, we’re told that she’s strong and smart and a great gamer — but she’s never allowed to be such a good gamer that she poses a real threat to Wade. Her gaming skills are just good enough to make her a worthy prize for our hero, unlike other girls, who we are given to understand are empty-headed and vain.

(Wade is forever comparing the avatars of other girls unfavorably to Art3mis’s effortless cool, an attitude you can see repeated in some of.)And Wade wins her by hunting. Art3mis repeatedly tells Wade that she’s not interested in a romantic relationship, but Wade wears her down in the end by sheer force of his nice-guy persistence. “She’s basically a NPC non-player character,”.All of these issues may have seemed trivial or unimportant pre-Gamergate — but by 2015, that was no longer the case. Now, they were all many critics could see when they looked at Cline’s work. What used to seem fun and frothy and harmless in Ready Player One was dead; Gamergate killed it.To be fair to Cline, at no point does his work endorse harassing women or minorities or suggest that Gamergate was a super-good idea that’s just been tragically misunderstood.

So to some readers, the persistent association of his work with Gamergate seems to be both a stretch and fundamentally unjust. Why can’t they just read a fun dumb fantasy about gamers saving the world without feeling like they’re somehow endorsing rape threats?“Hey, guess what?”. Empire online services.

One

“Many of us who are nonetheless gamer nerds ourselves, and we actually can enjoy reading about video gamers being depicted as awesome while still feeling that women are people and worthy of respect, too.”And of course you can read Ready Player One as a fun dumb fantasy. No one’s stopping you! But Cline’s world is not just one in which gamers get to be awesome, but also one in which gamers get to be awesome specifically because everyone else sucks. It’s a world in which women are trophies, the concerns of straight white men are all that matters, and the greatest possible calling of anyone’s life is the rote memorization of trivia at the expense of all else.Cline does gesture at the idea that there is a world outside of video games. Wade is briefly humiliated and depressed by the life he’s built for himself — one of total isolation, in which he never leaves his crappy apartment with its blacked-out windows because he’s too busy searching for Halliday’s egg. And when he encounters Halliday’s avatar in the OASIS, Halliday passes on some words of wisdom to him: “As terrifying and painful as reality can be,” he says, “it’s also the only place where you can find true happiness. Because reality is real.”But the moment reads as lip service, because Ready Player One’s heart has no time for the world outside of video games, not really.

It’s too busy nerding out over how freakin’ cool it is that Ultraman is fighting Mechagodzilla and a kid is saving the word by reciting every goddamn word of Monty Python and the Holy Grail.And in a pre-Gamergate world, the sheer glee and fun of moments like that were enough to make the dark underbelly of the fantasy disappear and carry Ready Player One to the heights of cultural phenomena. But post-Gamergate, the dark underbelly has become all too apparent. The fun isn’t quite enough to carry the book anymore — so now the onus is on Spielberg’s forthcoming movie to overcome its Gamergate baggage.

...">I Am Player One(06.04.2020)
  • I Am Player One Rating: 4,6/5 1305 reviews
  • In the year 2045, the real world is a harsh place. The only time Wade Watts (Tye Sheridan) truly feels alive is when he escapes to the OASIS, an immersive virtual universe where most of humanity spends their days. In the OASIS, you can go anywhere, do anything, be anyone-the only limits are your own imagination. The OASIS was created by the brilliant and eccentric James Halliday (Mark Rylance), who left his immense fortune and total control of the Oasis to the winner of a three-part contest he designed to find a worthy heir. When Wade conquers the first challenge of the reality-bending treasure hunt, he and his friends-aka the High Five-are hurled into a fantastical universe of discovery and danger to save the OASIS.

    Reading the end of Ready Player One, opined a writer for Tor, “I felt like a kid who thinks eating an entire cake by himself sounded fun — I was. Build beautiful stream overlays, grow your audience and join a growing community of gamers, streamers and content creators. Free to use, works great with OBS and XSplit.

    I've noticed quite a few reviews here from book fans complaining that the movie wasn't true to the novel. As a fan of the book, let me just say that's true but it's fine. The overarching story is the same.

    The fact of the matter is with a nearly 400 page novel packed full of pop culture references, some things would have to be cut to make it onto the big screen. Partially it's an issue of length. Partially it's just the reality that the planets were never going to fully align to allow use of many of the properties from the novel. Yes, I loved the 2112, WarGames, D&D, Joust, et al references from the novel as much as the next person, but still I felt that Spielberg captured the wonder and fun and the story of the novel accurately, even if he did so using different references. The are actually some things I even think were an improvement from the book, especially the way they re-imagined I-R0k. The bottom line is, if you're a book reader, just take this movie for what it is, an alternate version of the story, written by the same person who wrote the novel.

    Steven Spielberg’s Ready Player One, an adaptation of the 2011 novel of the same name by Ernest Cline, is about to debut. And the internet is ready and waiting to tell him why that’s a terrible idea.“ Ready Player One is a terrible book and it will be a terrible movie,”.“Many people find its take on games and so-called genre art to be a dull, pandering tableau of reference points as an end unto themselves,”.Reading the end of Ready Player One, “I felt like a kid who thinks eating an entire cake by himself sounded fun — I was sick of it, and craving something of real substance.”A time traveler from 2011 could be forgiven for being deeply confused by this response. In 2011, Ready Player One was beloved.

    It was “.” It was “.” It was not only “a simple bit of fun” “a rich and plausible picture of future friendships in a world not too distant from our own.”What gives? How did the consensus on a single book go from “exuberant and meaningful fun!” to “everything that is wrong with the internet!” over the span of seven years?Luckily, there’s a perfect stepping stone that can help us understand exactly how this transition happened. In 2015, Cline released his second book, Armada, to a reception that looked a lot closer to the consensus on Ready Player One today than the consensus on Ready Player One in 2011. And that’s because in 2015, the geek community of the internet was still in the throes of the seismic event known as. RelatedGamergate was a toxic cultural battle filled with harassment so vicious it would become — but fundamentally, it was about who gets to be a geek, which parts of geek identity are worth lauding, and which parts are destructive. Gamergate changed the way we talk about geek culture, and in the end, it would make it borderline impossible to think about books like Ready Player One as harmless, meaningless fun. When Ready Player One came out, it felt like an escapist fantasy for gamers Warner BrosBack in 2011, it was almost impossible not to think about Ready Player One as harmless fun.The premise is appealingly silly and insubstantial: It’s 2045, and the dystopian world has become unbearable.

    As an escape, most of humanity spends its time plugged into the OASIS, an expansive VR landscape that incorporates most of the 20th and 21st centuries’ pop culture into itself, so that users can pilot the spaceship from Firefly to a Dungeons & Dragons castle.The plot is more pleasant nonsense. The founder of the OASIS, James Halliday, has died, and he has left his fortune — and control of the OASIS itself — to the person who can track down an he’s hidden inside the game. To find the egg, hunters (gunters, in the parlance of the book) will need an encyclopedic knowledge of Halliday’s beloved 1980s pop culture.

    And our hero Wade, an 18-year-old video game addict from a trailer park, is sure that he’s just the man to do it. He just has to find the egg before a massive corporation gets its hands on it instead, regulating away the freedom of virtual reality and ending the OASIS as Wade knows it.What ensues is an exuberantly paced quest narrative that begs to be devoured like candy and refuses any hard questions or contemplation on the reader’s part.

    Why would you want to think about how potentially toxic empty nostalgia can be? Ultraman’s fighting Mechagodzilla over here!The writing was never very good — it’s mostly just long lists of pop culture references and Wade’s opinion as to whether the property in question sucks or rocks — but for the kind of book Ready Player One is trying to be, that doesn’t necessarily matter. The primary aesthetic pleasure here is one of recognition: Yes, I know that reference, and yes, I agree that it sucks or rocks. And Ready Player One is there to serve that pleasure to its readers on a silver platter — assuming its readers are also gamers obsessed with the bits of ’80s pop culture that were built with teenage boys in mind.But the main thing Ready Player One is doing is telling those ’80s-boy-culture-obsessed gamers that they matter, that in fact they are the most important people in the universe.

    That knowing every single goddamn word of can have life-or-death stakes, because why shouldn’t it? (Yes, that is a crucial step in Wade’s battle to save the OASIS.)For readers in Cline’s target demographic in 2011, that message felt empowering. For readers who weren’t, it felt like a harmless piece of affirmation meant for someone else. Everyone deserves a silly escapist fantasy, right? And since Cline’s silly escapist fantasy wasn’t specifically meant for girls — unlike, say, Twilight, — Ready Player One was largely left alone by the people it wasn’t built for.

    There was the occasional, but mostly, the response was welcoming. Even the New York Times, that “gaming has overwhelmed everything else about this book,” gave it a gentle, mostly positive review.Four years later, Armada came out to a very different reaction. By the time Armada came out, Cline’s escapism had come to seem toxic Olivia Cooke and Tye Sheridan as Wade and Art3mis in Ready Player One Warner Bros.Armada, like Ready Player One, is primarily a delivery mechanism for geek nostalgia and geek affirmation, only in this case it’s focused on alien invasion stories rather than just ’80s pop culture. Ready Player One — harpy in a housecoat (@chachchchanges)“I was too weird, even for the weirdos,” Wade announces at the beginning of Ready Player One. His school doesn’t “get” him, so he heads to the OASIS. There, his ’80s pop culture knowledge ensures his high social status, and his debates with his best friend — over which ’80s properties rock and which suck — are considered “high in entertainment value.” When a fellow player dares to question his knowledge, Wade is able to beat him into submission under a stream of trivia (“You’re holding Swordquest: Earthworld. Can you name the next three games in the series?”) until his rival “lowers his head in shame” and the watching, awestruck crowd “bursts into applause.”The world of Cline’s escapist fantasy is a world of elitist gatekeeping.

    It is a world in which a person’s value is determined by their knowledge of esoteric cultural trivia, where those of lesser value must be defeated and wiped away, and where gaming is all that matters. And, crucially, it is a world specifically for straight white men.Cline’s cultural references are all aimed at boys. The pop culture of the ’80s that’s built for girls — like Jem and the Holograms or The Baby -S itters Club or the American Girl dolls — has no place here. Can you imagine how shittily men would treat Ready Player One if it was all femme stuff?“I arrived in my flying model of the Thelma & Louise car. I’d installed a Polly Pocket dashboard AI, and, to complete the look, slapped some Lisa Frank dolphins on the outside” — jane frie(n)dhoff (@JFriedhoff)There are girls in his universe.

    Wade’s best friend has a white male avatar but is secretly a black lesbian, a revelation to which Wade reacts by deciding that it does not matter because he doesn’t even see people’s race, gender, or sexuality. It’s a passage that reads remarkably like the “” speech, and that carries the same basic problem: Wade should care that his best friend is a black lesbian because those are important facts about his best friend’s life. But in this world, they’re unimportant, because only things that affect straight white dudes really matter.And then there’s Art3mis, Wade’s love interest. Art3mis is as flat as a paper doll, a character who exists only as a prize who will reward Wade when he proves his masculinity. Sure, we’re told that she’s strong and smart and a great gamer — but she’s never allowed to be such a good gamer that she poses a real threat to Wade. Her gaming skills are just good enough to make her a worthy prize for our hero, unlike other girls, who we are given to understand are empty-headed and vain.

    (Wade is forever comparing the avatars of other girls unfavorably to Art3mis’s effortless cool, an attitude you can see repeated in some of.)And Wade wins her by hunting. Art3mis repeatedly tells Wade that she’s not interested in a romantic relationship, but Wade wears her down in the end by sheer force of his nice-guy persistence. “She’s basically a NPC non-player character,”.All of these issues may have seemed trivial or unimportant pre-Gamergate — but by 2015, that was no longer the case. Now, they were all many critics could see when they looked at Cline’s work. What used to seem fun and frothy and harmless in Ready Player One was dead; Gamergate killed it.To be fair to Cline, at no point does his work endorse harassing women or minorities or suggest that Gamergate was a super-good idea that’s just been tragically misunderstood.

    So to some readers, the persistent association of his work with Gamergate seems to be both a stretch and fundamentally unjust. Why can’t they just read a fun dumb fantasy about gamers saving the world without feeling like they’re somehow endorsing rape threats?“Hey, guess what?”. Empire online services.

    One

    “Many of us who are nonetheless gamer nerds ourselves, and we actually can enjoy reading about video gamers being depicted as awesome while still feeling that women are people and worthy of respect, too.”And of course you can read Ready Player One as a fun dumb fantasy. No one’s stopping you! But Cline’s world is not just one in which gamers get to be awesome, but also one in which gamers get to be awesome specifically because everyone else sucks. It’s a world in which women are trophies, the concerns of straight white men are all that matters, and the greatest possible calling of anyone’s life is the rote memorization of trivia at the expense of all else.Cline does gesture at the idea that there is a world outside of video games. Wade is briefly humiliated and depressed by the life he’s built for himself — one of total isolation, in which he never leaves his crappy apartment with its blacked-out windows because he’s too busy searching for Halliday’s egg. And when he encounters Halliday’s avatar in the OASIS, Halliday passes on some words of wisdom to him: “As terrifying and painful as reality can be,” he says, “it’s also the only place where you can find true happiness. Because reality is real.”But the moment reads as lip service, because Ready Player One’s heart has no time for the world outside of video games, not really.

    It’s too busy nerding out over how freakin’ cool it is that Ultraman is fighting Mechagodzilla and a kid is saving the word by reciting every goddamn word of Monty Python and the Holy Grail.And in a pre-Gamergate world, the sheer glee and fun of moments like that were enough to make the dark underbelly of the fantasy disappear and carry Ready Player One to the heights of cultural phenomena. But post-Gamergate, the dark underbelly has become all too apparent. The fun isn’t quite enough to carry the book anymore — so now the onus is on Spielberg’s forthcoming movie to overcome its Gamergate baggage.

    ...">I Am Player One(06.04.2020)
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