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Diablo Iii

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Diablo III (DIII, D3) is the third and latest instalment in the Diablo series, developed by Blizzard Entertainment.A dark fantasy/horror-themed action role-playing game, the game follows in the footsteps of its predecessors, with the storyline picking up where Diablo II left off. After years of rumors, the game was officially announced on June 28, 2008 at 12:18pm (CEST) at the Blizzard.

May 15, 2012. PlayStation 3, Xbox 360. September 3, 2013. PlayStation 4, Xbox One. August 19, 2014. Nintendo Switch. November 2, 2018,Mode(s),Diablo III is a developed and published by as the third installment in the.

It was released for and in May 2012, the and in September 2013, the and in August 2014, and the in November 2018. Players choose to play as one of seven – Barbarian, Crusader, Demon Hunter, Monk, Necromancer, Witch Doctor, or Wizard – and are tasked with defeating the Lord of Terror, Diablo, as in previous games in the series.An entitled was released for PC in March 2014. It was released for consoles as part of the Diablo III: Ultimate Evil Edition version in August 2014. The pack was released for the Windows, macOS, and PlayStation 4 and Xbox One in June 2017. Diablo III: Eternal Collection, combining Reaper of Souls and Rise of the Necromancer, was released for PlayStation 4 and Xbox One in June 2017, and for the in November 2018.The game received critical acclaim, although its feature was criticized. The game set a new record for 'fastest-selling PC game' by selling over 3.5 million copies in the first 24 hours of its release, and became the of 2012 by selling over 12 million copies.

As of August 2015, the number of sales had grown to over 30 million. Diablo III 's inventory and HUD retain a feel similar to that found in earlier games in the series, including a viewpoint reminiscent of the of Diablo III 's predecessors. The inventory has sixty slots for items. Armor and weaponry each occupy two slots and all other items each occupy one slot. It can also be expanded to include details about the character's attributes.Much like in and, the quality and attributes of equipment are randomized. In addition to base (such as damage and attack speed for weapon or armor points on armor) higher-quality items have additional properties such as extra damage, bonuses to chance, or sockets, which allow items to be upgraded and customized by adding gems for various stat bonuses. Magic-quality items have up to three random properties, rare-quality items have up to six, and legendary-quality items typically have up to eight with varying degrees of randomness.

Set items are a subtype of legendary items which provide additional, cumulative bonuses if multiple items from the same set are simultaneously equipped. Higher level monsters tend to drop higher level items, which tend to have higher base stats and bonuses. Diablo III 's skills window. Depicting the abilities of the wizard classThe proprietary engine incorporates Blizzard's custom in-house physics, and features with an in-game damage effect. The developers sought to make the game run on a wide range of systems without requiring.

Diablo III uses a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the view used in previous games in the series. Enemies utilize the 3D environment as well, in ways such as crawling up the side of a wall from below into the combat area.As in Diablo II, multiplayer games are possible using Blizzard's service, with many of the new features developed for also available in Diablo III. Players are also able to drop in and out of sessions of co-operative play with other players.

Unlike its predecessor, Diablo III requires players to be connected to the internet constantly due to their policy, even for single-player games.An enhanced quest system, a random level generator, and a random encounter generator are used in order to ensure the game provides different experiences when replayed.Unlike previous iterations, gold can be picked up merely by touching it, or coming within range (adjusted by gear) rather than having to manually pick it up. One of the new features intended to speed up gameplay is that orbs drop from enemies, replacing the need to have a potion bar.

The latter is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the keyboard or mousewheel. Players can still assign specific attacks to mouse buttons.Skill runes, another new feature, are skill modifiers that are unlocked as the player levels up.

Unlike the socketable runes in Diablo II, skill runes are not items but instead provide options for enhancing skills, often completely changing the gameplay of each skill. For example, one skill rune for the Wizard's meteor ability reduces its arcane power cost, while another turns the meteor to ice, causing cold damage rather than fire.Hardcore mode As in Diablo II, Diablo III gives players the choice to make hardcore characters.

Players are required to first level up a regular character to level 10 before they have the option to create new Hardcore characters. Hardcore characters cannot be resurrected; instead they become permanently unplayable if they are killed. Hardcore characters are separately ranked, and they can only form teams with other hardcore characters.

After dying, the ghost of a hardcore character can still chat. Their name still shows up in rankings, but the character cannot return to the game.

If the hardcore character reached level 10 before dying, it can be placed in the Hall of Fallen Heroes. Artisans Artisans are (NPCs) who sell and craft. Two types of artisans can be introduced by completing a quest for each: Haedrig Eamon the Blacksmith and Covetous Shen the Jeweler.

Diablo iii: eternal collection

The Reaper of Souls expansion introduced the Mystic artisan, who can replace individual item enchantments and change the physical appearance of items. Artisans create items using materials the player can gather by scrapping acquired items and reducing them to their component parts. These materials are used to create items with random bonuses. Unlike Diablo II rare and magic items can also be enhanced rather than just basic weaponry and armor. Crafting can be used to train and improve the skills of the artisans rather than create new items. When artisans gain new levels, their shop reflects their higher skill level. The process of salvaging items into materials also makes inventory management easier.

Blizzard stated that this crafting system was designed so that it would not slow down the pace of the game. Followers Followers are NPC allies that can accompany the player throughout the game world. There are three followers in Diablo III: Kormac the Templar, Lyndon the Scoundrel and Eirena the Enchantress, who each possess their own skills and background. As followers fight alongside the player, they gain new experience, skills, and equipment as they level up. Only one follower accompanies the player at a time, creating a gameplay strategy decision.

Originally, followers were only going to appear in Normal mode; however, Jay Wilson stated at BlizzCon 2011 that followers would continue to be usable in later difficulty levels. Auction house On August 1, 2011, it was reported that Diablo III would feature two types of auction houses: one where players spend in-game gold and another where players could buy or sell for real-world money. The real-money auction house was not available in Hardcore mode. Prior to release, Blizzard stated that nearly everything that drops on the ground, including gold, could be traded with other players either directly or through the auction house system. Aside from certain bound on account items, such as the Staff of Herding needed to access the Whimsyshire, Blizzard stated there would be very few items that would be bound to a particular character and therefore untradable.In order to get rated in, Blizzard had to remove the real-money auction house from the Korean release of the game as the auction house violated Korean anti-gambling laws.In the gold-based auction house, a flat fee of 15 percent was taken from the final sale price of an auction.

The real-money auction house fees were US$1, €1 or £1 (or equivalent) for equipment (weapons and armor) and a 15 percent fee for commodity auctions, which included items like crafting materials, blacksmith and jewelcrafting plans, and gold exchange. There was an additional 15 percent 'cashing-out' fee from proceeds gained selling items in the real-money auction house. While the gold-based auction house was available to any player regardless of which region they play in, the real-money auction was restricted to players on their home region. If they used the global play function to play in a different region, they would not be able to access the real-money auction house. The real money auction house was opened on June 12, 2012 (June 15 in the Americas).In March 2013, former Diablo III game director Jay Wilson stated that he felt the existence of the auction houses 'really hurt' the game.

'I think we would turn it off if we could,' Wilson said during his talk. But the solution is 'not as easy as that.' On September 17, 2013, Blizzard stated that both the gold and real-money auction houses would be shut down on March 18, 2014. Players had until June 24, 2014 to claim gold and items from the completed tab on the auction house interface.

PvP combat combat (PvP) was added to Diablo III in a limited form with the 1.0.7 patch in February 2013. The Brawling system provides a simple area where between two and four characters can fight and defeat each other as long as they like, but without any scores or damage being tracked. Players can participate by choosing from their existing characters, with access to all of the gear and skill they have gathered from playing the game in or mode.PvP content for Diablo III had been discussed throughout the game's development, but on March 9, 2012, Blizzard announced that PvP had been delayed and would not be included with the game's release. Lead designer Jay Wilson said in a post on Battle.net that the PvP Arena system would arrive in a post-release patch; it would include multiple Arena maps with themed locations and layouts, PvP-centric, and a quick and easy matchmaking system.On December 27, 2012, Blizzard announced that the previously mentioned Team Deathmatch or Arena mode was canceled, because it did not have enough depth. Instead a simple PvP system would be added for the time being.

That PvP mode was initially named Dueling, and was renamed to Brawling before release. Although the PvP systems initially outlined were not released, Blizzard stated that they would add other full-featured PvP systems in a free future content patch. In a May 2013 interview, Diablo III developer Wyatt Cheng stated that the development team was looking to see how the Brawling PvP evolves, while they 'continue to work on figuring out something more objective-based.' Character classes.

Character creation screen with the Demon Hunter selectedThere are five available from Diablo III and two from the Reaper of Souls expansion, for a total of seven character classes. In the previous two games each class had a fixed gender, but in Diablo III players may choose the gender. The Witch Doctor is a new character reminiscent of the Diablo II necromancer, but with skills more traditionally associated with. The witch doctor has the ability to summon monsters, cast curses, harvest souls, and hurl poisons and explosives at their enemies.

To power spells the Witch Doctor uses Mana, a vast pool of mental power which regenerates slowly. The Barbarian was initially the only returning class from Diablo II, and according to Jay Wilson the original backstory (since discarded) envisioned the male as the older character from Diablo II. Barbarians have a variety of revamped skills at their disposal based on incredible physical prowess.

The barbarian is able to whirlwind through crowds, cleave through swarms, leap across crags, crush opponents upon landing, and grapple-snap enemies into melee range. The resource used by the barbarian is fury, which is generated through attacking enemies, getting attacked by enemies, and using certain abilities. Fury is used for the barbarian's strongest abilities and degenerates over time. The Wizard succeeds the sorceress from Diablo II and the sorcerer from Diablo. The initial backstory for the female wizard described her as a rebellious sorceress who could not be tamed. The Wizard's abilities range from shooting lightning, fire and ice at their enemies to slowing time and teleporting past enemies and through walls.

Wizards fuel their spells with arcane power, which is a shallow but fast-regenerating power source. The Monk is a attacker, using to cripple foes, resist damage, deflect projectiles, attack with blinding speed, and land explosive killing blows. Monk gameplay combines the melee elements of Diablo II 's assassin class with the 'holy warrior' role of the paladin. Blizzard has stated that the monk is not related in any way to the monk class from the –made expansion. The monk is fueled by spirit, which has defensive purposes and is slowly generated through attacking, though it does not degenerate. The Demon Hunter combines elements of Diablo II 's amazon and assassin classes.

Demon hunters use bows and crossbows as their main weapons and can also throw small bombs and knives at enemies. The demon hunter is fueled by both discipline and hatred: hatred is a fast regenerating resource that is used for attacks, while discipline is a slow regenerating resource used for defensive abilities involving acrobatics or shadows.

The Crusader is a Reaper of Souls expansion character and is similar to the Paladin from Diablo II; in the backstory these two classes plus the Templar make up the three military orders of the Church of Zakarum. The crusader has a variety of combat skills at its disposal based on physical prowess, and typically wields a shield and an associated weapon (typically a flail). The crusader has an eclectic mix of abilities, including movement abilities to move into the thick of battle, close-quarters attacks that dispose of many nearby enemies, and many more. The resource used by the crusader is wrath, which is generated through attacking enemies, getting attacked by enemies, and using certain abilities. The Necromancer is a death-themed spellcaster, available as for Reaper of Souls.

Described as a 'reimagining' of the previous incarnation seen in Diablo II, the necromancer specializes in controlling the dead, be it by summoning minions, reviving dead enemies temporarily or using their corpses as a medium to their magical powers, while using blood magic to power their offensive and defensive abilities. The resource used by the necromancer is essence, which is generated through attacking enemies with their primary skills. Compared to the other summoning class, while the Witch Doctor's lighthearted 'creepy crawlies' summons of spiders and snakes, the Necromancer has a 'grim, visceral and dark' design around blood, bone and corpses.The Archivist class was presented on April 1, 2009, following in Blizzard's joke tradition. People queuing for the release in, SwedenDiablo III was released on May 15, 2012. Players had the options to buy one of two retail boxed versions, a standard edition and collector's edition, or could also pre-order directly from Battle.net and download the installer in advance. On May 14, 2012, players who bought the downloadable version from Battle.net could install the rest of the game including patches. On May 15, 2012, the retail version could be bought from stores doing midnight launches such as.

The Diablo III Battle.net servers went live at this point, people who downloaded the game could begin playing. Initially the launches were hindered by heavy server load with many users getting various errors, including the error 37 which reads; 'The servers are busy at this time. Please try again later'. These issues made the game unplayable for those affected, while some others experienced in-game bugs. Despite assurances from Blizzard that the problems leading to the connection errors during Diablo III 's launch had been resolved, reported on May 31, 2012, that these errors were still ongoing, and had reappeared after patch 1.0.2 was released for the game. Many fans complained that the ongoing problems had caused them to lose their hardcore (permanent death) characters.

In South Korea, players waited up to 36 hours to purchase the collector's edition.The release was also the source of a minor controversy in Australia when retailer went into the day before the release, and so was unable to honor pre-orders or offer refunds. In response to this, offered affected customers credit in purchasing the digital version of the game.On April 23, 2015, the game was released in China as it was approved by the.

It used to be sold under the name ' Big Pineapple' (大菠萝 Dɑ Boluo) which sounds similar to Diablo in Mandarin Chinese in order to dodge the sales ban. World of Warcraft promotion Starting at in October 2011, Blizzard offered an 'annual pass' for, where players who signed up for a 12-month subscription to that game received a free digital copy of Diablo III once released, as well as guaranteed beta access for the expansion to World of Warcraft and a special Diablo-inspired mount called Tyrael's Charger in World of Warcraft.A demo version of the game, called the Starter Edition, was released simultaneously with the full release. It provides a limited introduction to the game where players can complete Act 1 up to the Skeleton King boss encounter with a level cap of 13. Originally after Diablo III 's release the Starter Edition was only available through a guest pass code, which was included with the boxed versions of the game. Players have the option to upgrade to the full game through their Battle.net accounts. The Starter Edition became available to all users a few months after release on August 15, 2012.

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Reception ReceptionAggregate scoreAggregatorScorePC: 88/100PS3: 86/100X360: 87/100PS4: 90/100XONE: 86/100NS: 88/100Review scoresPublicationScore9/109/104.5/59/108.5/108/109.5/1090/10010/10Diablo III received 'generally positive reviews' from critics, according to review aggregator.was positive about the game's opening act and its nods to past Diablo games saying 'we liked what we saw'. Was positive about the new skill system stating 'Instead of gameplay like Diablo II, where I often regretted how I allotted my ability points, Diablo III encourages experimentation and finding out exactly what works for your play-style. It's a vastly superior way to handle character abilities', and praised the overall gameplay, stating 'the new systems really do make it a lot easier to enjoy Diablo III'. IGN further praised the game's new gameplay design, in particular the rune and loot systems, the randomly generated levels and the game's enjoyable unpredictability. It stated the game's feel is quite intuitive and also praised the game's sound and voicing.gave mixed commentary during the game's beta period, praising the actual game itself by stating that it is much more direct than its predecessors and intuitive in its interface. However, it said the playing experience is spoiled due to lag in single-player mode caused by a lack of an offline single-player mode.

Following the game's release, it reaffirmed its displeasure at the always-online DRM and offered a mixed opinion that the game was enjoyable but added 'nothing new' to its genre.Users have voiced criticism about the game's strong which requires what is known as, resulting in the lack of an offline single-player mode. Erik Kain, a contributing writer, stated that the requirement to remain online is not necessary for single-player mode and that Blizzard is abusing its position as a 'juggernaut' and is setting a worrying precedent for the gaming industry. In response to questions about the lack of offline single-player, Diablo III senior producer Alex Mayberry said, 'Obviously did it, World of Warcraft authenticates also. It's kind of the way things are, these days. The world of gaming is not the same as it was when Diablo II came out.'

Gaming Blend supported the game's fanbase (referring to the user ratings on Metacritic and ) and rejected counter-criticisms of the community. It claims that the gaming industry at large is far too defensive of production companies' actions, to the point of accepting backward steps in game availability. William Usher, the article's author said, 'Journalists should have been acknowledging consumer distaste rather than fueling it with pro-corporate pandering.' While Gaming Blend disliked the always-online DRM, it did give the game a positive review.

It stated the game includes interesting opportunities for experimentation and has great appeal for replaying over and over. The review concluded the game is 'smooth and entertaining'. A GameArena critic questioned how Blizzard managed to 'fail so spectacularly at creating reliable networking for Diablo 3' before going on to point out the lack of competitive multiplayer.Many users criticized the art direction as it was considered too bright and colourful in contrast to the darker atmosphere of the previous releases. This led to petitions demanding Blizzard to change the design. The lead producer Keith Lee responded to these criticisms and explaining the design choices by stating that 'We feel that color actually helps to create a lot of highlights in the game so that there is contrast.' He also highlighted that unlike the previous games, the players explore outdoors.The Black Soulstone footage won the 'Outstanding Visual Effects in an Animated Commercial or Video Game Trailer' award from the. The Switch version was nominated for the Freedom Tower Award for Best Remake at the New York Game Awards 2019.The 2012 PC release of Diablo III received nominations for 'Role-Playing/Massively Multiplayer Game of the Year', 'Outstanding Achievement in Online Gameplay', 'Outstanding Achievement in Original Music Composition' and 'Outstanding Achievement in Sound Design' at the 16th Annual.

A year later at the 17th Annual, the 2013 console version of Diablo III won the award for 'Role-Playing/Massively Multiplayer Game of the Year', along with a nomination for 'Online Game of the Year'. Sales Before its release, Diablo III broke several presale records and became the most pre-ordered PC game to date on Amazon. Activision Blizzard reported that Diablo III had broken the one-day PC sales records, accumulating over 3.5 million sales in the first 24 hours after release and over 6.3 million sales in its first week, including the 1.2 million people who obtained Diablo III through the World of Warcraft annual pass. On its first day, the game amassed 4.7 million players worldwide, an estimate which includes those who obtained the game via the World of Warcraft annual pass. In its 2012 second quarter report, Diablo III was reported to have pushed Activision Blizzard's expectations and as of July 2012, more than 10 million people had played the game. Diablo III remains the fastest selling PC game to date, and also. As of the end of 2012, it had sold more than 12 million copies, and as of March 2013, Blizzard stated that Diablo III had around 1 million daily players, with 3 million unique players each month.

By May 2013, Diablo III had been played by 14.5 million unique players. And had sold over 30 million copies worldwide by August 2015. Controversies South Korea On May 28, 2012, Blizzard Entertainment's offices in South Korea were raided by the Fair Trade Commission amid allegations that the company had breached consumer rights laws, including suspected violations of Korea's law on electronic commerce and commercial contracts.

Players in Korea requested refunds from Blizzard based on their inability to play Diablo III, but Blizzard cited the terms of sale and refused to grant these requests. Hundreds of gamers filed formal complaints with the FTC, and in June 2012 Blizzard started offering players full refunds. France On June 15, 2012, French consumers group announced that it had received 1,500 complaints in four days regarding connectivity issues with Diablo III. As a result of this, the organization asked Blizzard Entertainment to provide a permanent solution by June 30, 2012, and to 'communicate completely and transparently about problems encountered in due time'. They also requested that gamers be given reimbursement for any troubles they may have encountered.

In addition, they asked the French government to take a closer look at games with online-only DRM. On June 28, Blizzard replied to the Que Choisir that the box for Diablo III clearly labelled that a high-speed internet connection was required and that most of the stability issues had been fixed. Germany The threatened legal action if Blizzard did not respond to complaints about Diablo III 's lack of clear information on the German version of the box by July 27, 2012, regarding the always-online requirement and lack of ability to resell the digital game. References. Wilson, Jay. Blizzard Entertainment. Retrieved June 13, 2011.

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. Windows, OS X.

Diablo III (DIII, D3) is the third and latest instalment in the Diablo series, developed by Blizzard Entertainment.A dark fantasy/horror-themed action role-playing game, the game follows in the footsteps of its predecessors, with the storyline picking up where Diablo II left off. After years of rumors, the game was officially announced on June 28, 2008 at 12:18pm (CEST) at the Blizzard.

May 15, 2012. PlayStation 3, Xbox 360. September 3, 2013. PlayStation 4, Xbox One. August 19, 2014. Nintendo Switch. November 2, 2018,Mode(s),Diablo III is a developed and published by as the third installment in the.

It was released for and in May 2012, the and in September 2013, the and in August 2014, and the in November 2018. Players choose to play as one of seven – Barbarian, Crusader, Demon Hunter, Monk, Necromancer, Witch Doctor, or Wizard – and are tasked with defeating the Lord of Terror, Diablo, as in previous games in the series.An entitled was released for PC in March 2014. It was released for consoles as part of the Diablo III: Ultimate Evil Edition version in August 2014. The pack was released for the Windows, macOS, and PlayStation 4 and Xbox One in June 2017. Diablo III: Eternal Collection, combining Reaper of Souls and Rise of the Necromancer, was released for PlayStation 4 and Xbox One in June 2017, and for the in November 2018.The game received critical acclaim, although its feature was criticized. The game set a new record for 'fastest-selling PC game' by selling over 3.5 million copies in the first 24 hours of its release, and became the of 2012 by selling over 12 million copies.

As of August 2015, the number of sales had grown to over 30 million. Diablo III 's inventory and HUD retain a feel similar to that found in earlier games in the series, including a viewpoint reminiscent of the of Diablo III 's predecessors. The inventory has sixty slots for items. Armor and weaponry each occupy two slots and all other items each occupy one slot. It can also be expanded to include details about the character's attributes.Much like in and, the quality and attributes of equipment are randomized. In addition to base (such as damage and attack speed for weapon or armor points on armor) higher-quality items have additional properties such as extra damage, bonuses to chance, or sockets, which allow items to be upgraded and customized by adding gems for various stat bonuses. Magic-quality items have up to three random properties, rare-quality items have up to six, and legendary-quality items typically have up to eight with varying degrees of randomness.

Set items are a subtype of legendary items which provide additional, cumulative bonuses if multiple items from the same set are simultaneously equipped. Higher level monsters tend to drop higher level items, which tend to have higher base stats and bonuses. Diablo III 's skills window. Depicting the abilities of the wizard classThe proprietary engine incorporates Blizzard's custom in-house physics, and features with an in-game damage effect. The developers sought to make the game run on a wide range of systems without requiring.

Diablo III uses a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the view used in previous games in the series. Enemies utilize the 3D environment as well, in ways such as crawling up the side of a wall from below into the combat area.As in Diablo II, multiplayer games are possible using Blizzard's service, with many of the new features developed for also available in Diablo III. Players are also able to drop in and out of sessions of co-operative play with other players.

Unlike its predecessor, Diablo III requires players to be connected to the internet constantly due to their policy, even for single-player games.An enhanced quest system, a random level generator, and a random encounter generator are used in order to ensure the game provides different experiences when replayed.Unlike previous iterations, gold can be picked up merely by touching it, or coming within range (adjusted by gear) rather than having to manually pick it up. One of the new features intended to speed up gameplay is that orbs drop from enemies, replacing the need to have a potion bar.

The latter is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the keyboard or mousewheel. Players can still assign specific attacks to mouse buttons.Skill runes, another new feature, are skill modifiers that are unlocked as the player levels up.

Unlike the socketable runes in Diablo II, skill runes are not items but instead provide options for enhancing skills, often completely changing the gameplay of each skill. For example, one skill rune for the Wizard's meteor ability reduces its arcane power cost, while another turns the meteor to ice, causing cold damage rather than fire.Hardcore mode As in Diablo II, Diablo III gives players the choice to make hardcore characters.

Players are required to first level up a regular character to level 10 before they have the option to create new Hardcore characters. Hardcore characters cannot be resurrected; instead they become permanently unplayable if they are killed. Hardcore characters are separately ranked, and they can only form teams with other hardcore characters.

After dying, the ghost of a hardcore character can still chat. Their name still shows up in rankings, but the character cannot return to the game.

If the hardcore character reached level 10 before dying, it can be placed in the Hall of Fallen Heroes. Artisans Artisans are (NPCs) who sell and craft. Two types of artisans can be introduced by completing a quest for each: Haedrig Eamon the Blacksmith and Covetous Shen the Jeweler.

Diablo iii: eternal collection

The Reaper of Souls expansion introduced the Mystic artisan, who can replace individual item enchantments and change the physical appearance of items. Artisans create items using materials the player can gather by scrapping acquired items and reducing them to their component parts. These materials are used to create items with random bonuses. Unlike Diablo II rare and magic items can also be enhanced rather than just basic weaponry and armor. Crafting can be used to train and improve the skills of the artisans rather than create new items. When artisans gain new levels, their shop reflects their higher skill level. The process of salvaging items into materials also makes inventory management easier.

Blizzard stated that this crafting system was designed so that it would not slow down the pace of the game. Followers Followers are NPC allies that can accompany the player throughout the game world. There are three followers in Diablo III: Kormac the Templar, Lyndon the Scoundrel and Eirena the Enchantress, who each possess their own skills and background. As followers fight alongside the player, they gain new experience, skills, and equipment as they level up. Only one follower accompanies the player at a time, creating a gameplay strategy decision.

Originally, followers were only going to appear in Normal mode; however, Jay Wilson stated at BlizzCon 2011 that followers would continue to be usable in later difficulty levels. Auction house On August 1, 2011, it was reported that Diablo III would feature two types of auction houses: one where players spend in-game gold and another where players could buy or sell for real-world money. The real-money auction house was not available in Hardcore mode. Prior to release, Blizzard stated that nearly everything that drops on the ground, including gold, could be traded with other players either directly or through the auction house system. Aside from certain bound on account items, such as the Staff of Herding needed to access the Whimsyshire, Blizzard stated there would be very few items that would be bound to a particular character and therefore untradable.In order to get rated in, Blizzard had to remove the real-money auction house from the Korean release of the game as the auction house violated Korean anti-gambling laws.In the gold-based auction house, a flat fee of 15 percent was taken from the final sale price of an auction.

The real-money auction house fees were US$1, €1 or £1 (or equivalent) for equipment (weapons and armor) and a 15 percent fee for commodity auctions, which included items like crafting materials, blacksmith and jewelcrafting plans, and gold exchange. There was an additional 15 percent 'cashing-out' fee from proceeds gained selling items in the real-money auction house. While the gold-based auction house was available to any player regardless of which region they play in, the real-money auction was restricted to players on their home region. If they used the global play function to play in a different region, they would not be able to access the real-money auction house. The real money auction house was opened on June 12, 2012 (June 15 in the Americas).In March 2013, former Diablo III game director Jay Wilson stated that he felt the existence of the auction houses 'really hurt' the game.

'I think we would turn it off if we could,' Wilson said during his talk. But the solution is 'not as easy as that.' On September 17, 2013, Blizzard stated that both the gold and real-money auction houses would be shut down on March 18, 2014. Players had until June 24, 2014 to claim gold and items from the completed tab on the auction house interface.

PvP combat combat (PvP) was added to Diablo III in a limited form with the 1.0.7 patch in February 2013. The Brawling system provides a simple area where between two and four characters can fight and defeat each other as long as they like, but without any scores or damage being tracked. Players can participate by choosing from their existing characters, with access to all of the gear and skill they have gathered from playing the game in or mode.PvP content for Diablo III had been discussed throughout the game's development, but on March 9, 2012, Blizzard announced that PvP had been delayed and would not be included with the game's release. Lead designer Jay Wilson said in a post on Battle.net that the PvP Arena system would arrive in a post-release patch; it would include multiple Arena maps with themed locations and layouts, PvP-centric, and a quick and easy matchmaking system.On December 27, 2012, Blizzard announced that the previously mentioned Team Deathmatch or Arena mode was canceled, because it did not have enough depth. Instead a simple PvP system would be added for the time being.

That PvP mode was initially named Dueling, and was renamed to Brawling before release. Although the PvP systems initially outlined were not released, Blizzard stated that they would add other full-featured PvP systems in a free future content patch. In a May 2013 interview, Diablo III developer Wyatt Cheng stated that the development team was looking to see how the Brawling PvP evolves, while they 'continue to work on figuring out something more objective-based.' Character classes.

Character creation screen with the Demon Hunter selectedThere are five available from Diablo III and two from the Reaper of Souls expansion, for a total of seven character classes. In the previous two games each class had a fixed gender, but in Diablo III players may choose the gender. The Witch Doctor is a new character reminiscent of the Diablo II necromancer, but with skills more traditionally associated with. The witch doctor has the ability to summon monsters, cast curses, harvest souls, and hurl poisons and explosives at their enemies.

To power spells the Witch Doctor uses Mana, a vast pool of mental power which regenerates slowly. The Barbarian was initially the only returning class from Diablo II, and according to Jay Wilson the original backstory (since discarded) envisioned the male as the older character from Diablo II. Barbarians have a variety of revamped skills at their disposal based on incredible physical prowess.

The barbarian is able to whirlwind through crowds, cleave through swarms, leap across crags, crush opponents upon landing, and grapple-snap enemies into melee range. The resource used by the barbarian is fury, which is generated through attacking enemies, getting attacked by enemies, and using certain abilities. Fury is used for the barbarian's strongest abilities and degenerates over time. The Wizard succeeds the sorceress from Diablo II and the sorcerer from Diablo. The initial backstory for the female wizard described her as a rebellious sorceress who could not be tamed. The Wizard's abilities range from shooting lightning, fire and ice at their enemies to slowing time and teleporting past enemies and through walls.

Wizards fuel their spells with arcane power, which is a shallow but fast-regenerating power source. The Monk is a attacker, using to cripple foes, resist damage, deflect projectiles, attack with blinding speed, and land explosive killing blows. Monk gameplay combines the melee elements of Diablo II 's assassin class with the 'holy warrior' role of the paladin. Blizzard has stated that the monk is not related in any way to the monk class from the –made expansion. The monk is fueled by spirit, which has defensive purposes and is slowly generated through attacking, though it does not degenerate. The Demon Hunter combines elements of Diablo II 's amazon and assassin classes.

Demon hunters use bows and crossbows as their main weapons and can also throw small bombs and knives at enemies. The demon hunter is fueled by both discipline and hatred: hatred is a fast regenerating resource that is used for attacks, while discipline is a slow regenerating resource used for defensive abilities involving acrobatics or shadows.

The Crusader is a Reaper of Souls expansion character and is similar to the Paladin from Diablo II; in the backstory these two classes plus the Templar make up the three military orders of the Church of Zakarum. The crusader has a variety of combat skills at its disposal based on physical prowess, and typically wields a shield and an associated weapon (typically a flail). The crusader has an eclectic mix of abilities, including movement abilities to move into the thick of battle, close-quarters attacks that dispose of many nearby enemies, and many more. The resource used by the crusader is wrath, which is generated through attacking enemies, getting attacked by enemies, and using certain abilities. The Necromancer is a death-themed spellcaster, available as for Reaper of Souls.

Described as a 'reimagining' of the previous incarnation seen in Diablo II, the necromancer specializes in controlling the dead, be it by summoning minions, reviving dead enemies temporarily or using their corpses as a medium to their magical powers, while using blood magic to power their offensive and defensive abilities. The resource used by the necromancer is essence, which is generated through attacking enemies with their primary skills. Compared to the other summoning class, while the Witch Doctor's lighthearted 'creepy crawlies' summons of spiders and snakes, the Necromancer has a 'grim, visceral and dark' design around blood, bone and corpses.The Archivist class was presented on April 1, 2009, following in Blizzard's joke tradition. People queuing for the release in, SwedenDiablo III was released on May 15, 2012. Players had the options to buy one of two retail boxed versions, a standard edition and collector's edition, or could also pre-order directly from Battle.net and download the installer in advance. On May 14, 2012, players who bought the downloadable version from Battle.net could install the rest of the game including patches. On May 15, 2012, the retail version could be bought from stores doing midnight launches such as.

The Diablo III Battle.net servers went live at this point, people who downloaded the game could begin playing. Initially the launches were hindered by heavy server load with many users getting various errors, including the error 37 which reads; 'The servers are busy at this time. Please try again later'. These issues made the game unplayable for those affected, while some others experienced in-game bugs. Despite assurances from Blizzard that the problems leading to the connection errors during Diablo III 's launch had been resolved, reported on May 31, 2012, that these errors were still ongoing, and had reappeared after patch 1.0.2 was released for the game. Many fans complained that the ongoing problems had caused them to lose their hardcore (permanent death) characters.

In South Korea, players waited up to 36 hours to purchase the collector's edition.The release was also the source of a minor controversy in Australia when retailer went into the day before the release, and so was unable to honor pre-orders or offer refunds. In response to this, offered affected customers credit in purchasing the digital version of the game.On April 23, 2015, the game was released in China as it was approved by the.

It used to be sold under the name ' Big Pineapple' (大菠萝 Dɑ Boluo) which sounds similar to Diablo in Mandarin Chinese in order to dodge the sales ban. World of Warcraft promotion Starting at in October 2011, Blizzard offered an 'annual pass' for, where players who signed up for a 12-month subscription to that game received a free digital copy of Diablo III once released, as well as guaranteed beta access for the expansion to World of Warcraft and a special Diablo-inspired mount called Tyrael's Charger in World of Warcraft.A demo version of the game, called the Starter Edition, was released simultaneously with the full release. It provides a limited introduction to the game where players can complete Act 1 up to the Skeleton King boss encounter with a level cap of 13. Originally after Diablo III 's release the Starter Edition was only available through a guest pass code, which was included with the boxed versions of the game. Players have the option to upgrade to the full game through their Battle.net accounts. The Starter Edition became available to all users a few months after release on August 15, 2012.

Diablo 3 free download

Reception ReceptionAggregate scoreAggregatorScorePC: 88/100PS3: 86/100X360: 87/100PS4: 90/100XONE: 86/100NS: 88/100Review scoresPublicationScore9/109/104.5/59/108.5/108/109.5/1090/10010/10Diablo III received 'generally positive reviews' from critics, according to review aggregator.was positive about the game's opening act and its nods to past Diablo games saying 'we liked what we saw'. Was positive about the new skill system stating 'Instead of gameplay like Diablo II, where I often regretted how I allotted my ability points, Diablo III encourages experimentation and finding out exactly what works for your play-style. It's a vastly superior way to handle character abilities', and praised the overall gameplay, stating 'the new systems really do make it a lot easier to enjoy Diablo III'. IGN further praised the game's new gameplay design, in particular the rune and loot systems, the randomly generated levels and the game's enjoyable unpredictability. It stated the game's feel is quite intuitive and also praised the game's sound and voicing.gave mixed commentary during the game's beta period, praising the actual game itself by stating that it is much more direct than its predecessors and intuitive in its interface. However, it said the playing experience is spoiled due to lag in single-player mode caused by a lack of an offline single-player mode.

Following the game's release, it reaffirmed its displeasure at the always-online DRM and offered a mixed opinion that the game was enjoyable but added 'nothing new' to its genre.Users have voiced criticism about the game's strong which requires what is known as, resulting in the lack of an offline single-player mode. Erik Kain, a contributing writer, stated that the requirement to remain online is not necessary for single-player mode and that Blizzard is abusing its position as a 'juggernaut' and is setting a worrying precedent for the gaming industry. In response to questions about the lack of offline single-player, Diablo III senior producer Alex Mayberry said, 'Obviously did it, World of Warcraft authenticates also. It's kind of the way things are, these days. The world of gaming is not the same as it was when Diablo II came out.'

Gaming Blend supported the game's fanbase (referring to the user ratings on Metacritic and ) and rejected counter-criticisms of the community. It claims that the gaming industry at large is far too defensive of production companies' actions, to the point of accepting backward steps in game availability. William Usher, the article's author said, 'Journalists should have been acknowledging consumer distaste rather than fueling it with pro-corporate pandering.' While Gaming Blend disliked the always-online DRM, it did give the game a positive review.

It stated the game includes interesting opportunities for experimentation and has great appeal for replaying over and over. The review concluded the game is 'smooth and entertaining'. A GameArena critic questioned how Blizzard managed to 'fail so spectacularly at creating reliable networking for Diablo 3' before going on to point out the lack of competitive multiplayer.Many users criticized the art direction as it was considered too bright and colourful in contrast to the darker atmosphere of the previous releases. This led to petitions demanding Blizzard to change the design. The lead producer Keith Lee responded to these criticisms and explaining the design choices by stating that 'We feel that color actually helps to create a lot of highlights in the game so that there is contrast.' He also highlighted that unlike the previous games, the players explore outdoors.The Black Soulstone footage won the 'Outstanding Visual Effects in an Animated Commercial or Video Game Trailer' award from the. The Switch version was nominated for the Freedom Tower Award for Best Remake at the New York Game Awards 2019.The 2012 PC release of Diablo III received nominations for 'Role-Playing/Massively Multiplayer Game of the Year', 'Outstanding Achievement in Online Gameplay', 'Outstanding Achievement in Original Music Composition' and 'Outstanding Achievement in Sound Design' at the 16th Annual.

A year later at the 17th Annual, the 2013 console version of Diablo III won the award for 'Role-Playing/Massively Multiplayer Game of the Year', along with a nomination for 'Online Game of the Year'. Sales Before its release, Diablo III broke several presale records and became the most pre-ordered PC game to date on Amazon. Activision Blizzard reported that Diablo III had broken the one-day PC sales records, accumulating over 3.5 million sales in the first 24 hours after release and over 6.3 million sales in its first week, including the 1.2 million people who obtained Diablo III through the World of Warcraft annual pass. On its first day, the game amassed 4.7 million players worldwide, an estimate which includes those who obtained the game via the World of Warcraft annual pass. In its 2012 second quarter report, Diablo III was reported to have pushed Activision Blizzard's expectations and as of July 2012, more than 10 million people had played the game. Diablo III remains the fastest selling PC game to date, and also. As of the end of 2012, it had sold more than 12 million copies, and as of March 2013, Blizzard stated that Diablo III had around 1 million daily players, with 3 million unique players each month.

By May 2013, Diablo III had been played by 14.5 million unique players. And had sold over 30 million copies worldwide by August 2015. Controversies South Korea On May 28, 2012, Blizzard Entertainment's offices in South Korea were raided by the Fair Trade Commission amid allegations that the company had breached consumer rights laws, including suspected violations of Korea's law on electronic commerce and commercial contracts.

Players in Korea requested refunds from Blizzard based on their inability to play Diablo III, but Blizzard cited the terms of sale and refused to grant these requests. Hundreds of gamers filed formal complaints with the FTC, and in June 2012 Blizzard started offering players full refunds. France On June 15, 2012, French consumers group announced that it had received 1,500 complaints in four days regarding connectivity issues with Diablo III. As a result of this, the organization asked Blizzard Entertainment to provide a permanent solution by June 30, 2012, and to 'communicate completely and transparently about problems encountered in due time'. They also requested that gamers be given reimbursement for any troubles they may have encountered.

In addition, they asked the French government to take a closer look at games with online-only DRM. On June 28, Blizzard replied to the Que Choisir that the box for Diablo III clearly labelled that a high-speed internet connection was required and that most of the stability issues had been fixed. Germany The threatened legal action if Blizzard did not respond to complaints about Diablo III 's lack of clear information on the German version of the box by July 27, 2012, regarding the always-online requirement and lack of ability to resell the digital game. References. Wilson, Jay. Blizzard Entertainment. Retrieved June 13, 2011.

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Keep it selfless no tallies, ref links, etc.Be Humble and Selfless. Blackwake steam.

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Retrieved May 23, 2013.Further reading.

...">Diablo Iii(11.04.2020)
  • Diablo Iii Rating: 3,6/5 5849 reviews
  • . Windows, OS X.

    Diablo III (DIII, D3) is the third and latest instalment in the Diablo series, developed by Blizzard Entertainment.A dark fantasy/horror-themed action role-playing game, the game follows in the footsteps of its predecessors, with the storyline picking up where Diablo II left off. After years of rumors, the game was officially announced on June 28, 2008 at 12:18pm (CEST) at the Blizzard.

    May 15, 2012. PlayStation 3, Xbox 360. September 3, 2013. PlayStation 4, Xbox One. August 19, 2014. Nintendo Switch. November 2, 2018,Mode(s),Diablo III is a developed and published by as the third installment in the.

    It was released for and in May 2012, the and in September 2013, the and in August 2014, and the in November 2018. Players choose to play as one of seven – Barbarian, Crusader, Demon Hunter, Monk, Necromancer, Witch Doctor, or Wizard – and are tasked with defeating the Lord of Terror, Diablo, as in previous games in the series.An entitled was released for PC in March 2014. It was released for consoles as part of the Diablo III: Ultimate Evil Edition version in August 2014. The pack was released for the Windows, macOS, and PlayStation 4 and Xbox One in June 2017. Diablo III: Eternal Collection, combining Reaper of Souls and Rise of the Necromancer, was released for PlayStation 4 and Xbox One in June 2017, and for the in November 2018.The game received critical acclaim, although its feature was criticized. The game set a new record for 'fastest-selling PC game' by selling over 3.5 million copies in the first 24 hours of its release, and became the of 2012 by selling over 12 million copies.

    As of August 2015, the number of sales had grown to over 30 million. Diablo III 's inventory and HUD retain a feel similar to that found in earlier games in the series, including a viewpoint reminiscent of the of Diablo III 's predecessors. The inventory has sixty slots for items. Armor and weaponry each occupy two slots and all other items each occupy one slot. It can also be expanded to include details about the character's attributes.Much like in and, the quality and attributes of equipment are randomized. In addition to base (such as damage and attack speed for weapon or armor points on armor) higher-quality items have additional properties such as extra damage, bonuses to chance, or sockets, which allow items to be upgraded and customized by adding gems for various stat bonuses. Magic-quality items have up to three random properties, rare-quality items have up to six, and legendary-quality items typically have up to eight with varying degrees of randomness.

    Set items are a subtype of legendary items which provide additional, cumulative bonuses if multiple items from the same set are simultaneously equipped. Higher level monsters tend to drop higher level items, which tend to have higher base stats and bonuses. Diablo III 's skills window. Depicting the abilities of the wizard classThe proprietary engine incorporates Blizzard's custom in-house physics, and features with an in-game damage effect. The developers sought to make the game run on a wide range of systems without requiring.

    Diablo III uses a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the view used in previous games in the series. Enemies utilize the 3D environment as well, in ways such as crawling up the side of a wall from below into the combat area.As in Diablo II, multiplayer games are possible using Blizzard's service, with many of the new features developed for also available in Diablo III. Players are also able to drop in and out of sessions of co-operative play with other players.

    Unlike its predecessor, Diablo III requires players to be connected to the internet constantly due to their policy, even for single-player games.An enhanced quest system, a random level generator, and a random encounter generator are used in order to ensure the game provides different experiences when replayed.Unlike previous iterations, gold can be picked up merely by touching it, or coming within range (adjusted by gear) rather than having to manually pick it up. One of the new features intended to speed up gameplay is that orbs drop from enemies, replacing the need to have a potion bar.

    The latter is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the keyboard or mousewheel. Players can still assign specific attacks to mouse buttons.Skill runes, another new feature, are skill modifiers that are unlocked as the player levels up.

    Unlike the socketable runes in Diablo II, skill runes are not items but instead provide options for enhancing skills, often completely changing the gameplay of each skill. For example, one skill rune for the Wizard's meteor ability reduces its arcane power cost, while another turns the meteor to ice, causing cold damage rather than fire.Hardcore mode As in Diablo II, Diablo III gives players the choice to make hardcore characters.

    Players are required to first level up a regular character to level 10 before they have the option to create new Hardcore characters. Hardcore characters cannot be resurrected; instead they become permanently unplayable if they are killed. Hardcore characters are separately ranked, and they can only form teams with other hardcore characters.

    After dying, the ghost of a hardcore character can still chat. Their name still shows up in rankings, but the character cannot return to the game.

    If the hardcore character reached level 10 before dying, it can be placed in the Hall of Fallen Heroes. Artisans Artisans are (NPCs) who sell and craft. Two types of artisans can be introduced by completing a quest for each: Haedrig Eamon the Blacksmith and Covetous Shen the Jeweler.

    Diablo iii: eternal collection

    The Reaper of Souls expansion introduced the Mystic artisan, who can replace individual item enchantments and change the physical appearance of items. Artisans create items using materials the player can gather by scrapping acquired items and reducing them to their component parts. These materials are used to create items with random bonuses. Unlike Diablo II rare and magic items can also be enhanced rather than just basic weaponry and armor. Crafting can be used to train and improve the skills of the artisans rather than create new items. When artisans gain new levels, their shop reflects their higher skill level. The process of salvaging items into materials also makes inventory management easier.

    Blizzard stated that this crafting system was designed so that it would not slow down the pace of the game. Followers Followers are NPC allies that can accompany the player throughout the game world. There are three followers in Diablo III: Kormac the Templar, Lyndon the Scoundrel and Eirena the Enchantress, who each possess their own skills and background. As followers fight alongside the player, they gain new experience, skills, and equipment as they level up. Only one follower accompanies the player at a time, creating a gameplay strategy decision.

    Originally, followers were only going to appear in Normal mode; however, Jay Wilson stated at BlizzCon 2011 that followers would continue to be usable in later difficulty levels. Auction house On August 1, 2011, it was reported that Diablo III would feature two types of auction houses: one where players spend in-game gold and another where players could buy or sell for real-world money. The real-money auction house was not available in Hardcore mode. Prior to release, Blizzard stated that nearly everything that drops on the ground, including gold, could be traded with other players either directly or through the auction house system. Aside from certain bound on account items, such as the Staff of Herding needed to access the Whimsyshire, Blizzard stated there would be very few items that would be bound to a particular character and therefore untradable.In order to get rated in, Blizzard had to remove the real-money auction house from the Korean release of the game as the auction house violated Korean anti-gambling laws.In the gold-based auction house, a flat fee of 15 percent was taken from the final sale price of an auction.

    The real-money auction house fees were US$1, €1 or £1 (or equivalent) for equipment (weapons and armor) and a 15 percent fee for commodity auctions, which included items like crafting materials, blacksmith and jewelcrafting plans, and gold exchange. There was an additional 15 percent 'cashing-out' fee from proceeds gained selling items in the real-money auction house. While the gold-based auction house was available to any player regardless of which region they play in, the real-money auction was restricted to players on their home region. If they used the global play function to play in a different region, they would not be able to access the real-money auction house. The real money auction house was opened on June 12, 2012 (June 15 in the Americas).In March 2013, former Diablo III game director Jay Wilson stated that he felt the existence of the auction houses 'really hurt' the game.

    'I think we would turn it off if we could,' Wilson said during his talk. But the solution is 'not as easy as that.' On September 17, 2013, Blizzard stated that both the gold and real-money auction houses would be shut down on March 18, 2014. Players had until June 24, 2014 to claim gold and items from the completed tab on the auction house interface.

    PvP combat combat (PvP) was added to Diablo III in a limited form with the 1.0.7 patch in February 2013. The Brawling system provides a simple area where between two and four characters can fight and defeat each other as long as they like, but without any scores or damage being tracked. Players can participate by choosing from their existing characters, with access to all of the gear and skill they have gathered from playing the game in or mode.PvP content for Diablo III had been discussed throughout the game's development, but on March 9, 2012, Blizzard announced that PvP had been delayed and would not be included with the game's release. Lead designer Jay Wilson said in a post on Battle.net that the PvP Arena system would arrive in a post-release patch; it would include multiple Arena maps with themed locations and layouts, PvP-centric, and a quick and easy matchmaking system.On December 27, 2012, Blizzard announced that the previously mentioned Team Deathmatch or Arena mode was canceled, because it did not have enough depth. Instead a simple PvP system would be added for the time being.

    That PvP mode was initially named Dueling, and was renamed to Brawling before release. Although the PvP systems initially outlined were not released, Blizzard stated that they would add other full-featured PvP systems in a free future content patch. In a May 2013 interview, Diablo III developer Wyatt Cheng stated that the development team was looking to see how the Brawling PvP evolves, while they 'continue to work on figuring out something more objective-based.' Character classes.

    Character creation screen with the Demon Hunter selectedThere are five available from Diablo III and two from the Reaper of Souls expansion, for a total of seven character classes. In the previous two games each class had a fixed gender, but in Diablo III players may choose the gender. The Witch Doctor is a new character reminiscent of the Diablo II necromancer, but with skills more traditionally associated with. The witch doctor has the ability to summon monsters, cast curses, harvest souls, and hurl poisons and explosives at their enemies.

    To power spells the Witch Doctor uses Mana, a vast pool of mental power which regenerates slowly. The Barbarian was initially the only returning class from Diablo II, and according to Jay Wilson the original backstory (since discarded) envisioned the male as the older character from Diablo II. Barbarians have a variety of revamped skills at their disposal based on incredible physical prowess.

    The barbarian is able to whirlwind through crowds, cleave through swarms, leap across crags, crush opponents upon landing, and grapple-snap enemies into melee range. The resource used by the barbarian is fury, which is generated through attacking enemies, getting attacked by enemies, and using certain abilities. Fury is used for the barbarian's strongest abilities and degenerates over time. The Wizard succeeds the sorceress from Diablo II and the sorcerer from Diablo. The initial backstory for the female wizard described her as a rebellious sorceress who could not be tamed. The Wizard's abilities range from shooting lightning, fire and ice at their enemies to slowing time and teleporting past enemies and through walls.

    Wizards fuel their spells with arcane power, which is a shallow but fast-regenerating power source. The Monk is a attacker, using to cripple foes, resist damage, deflect projectiles, attack with blinding speed, and land explosive killing blows. Monk gameplay combines the melee elements of Diablo II 's assassin class with the 'holy warrior' role of the paladin. Blizzard has stated that the monk is not related in any way to the monk class from the –made expansion. The monk is fueled by spirit, which has defensive purposes and is slowly generated through attacking, though it does not degenerate. The Demon Hunter combines elements of Diablo II 's amazon and assassin classes.

    Demon hunters use bows and crossbows as their main weapons and can also throw small bombs and knives at enemies. The demon hunter is fueled by both discipline and hatred: hatred is a fast regenerating resource that is used for attacks, while discipline is a slow regenerating resource used for defensive abilities involving acrobatics or shadows.

    The Crusader is a Reaper of Souls expansion character and is similar to the Paladin from Diablo II; in the backstory these two classes plus the Templar make up the three military orders of the Church of Zakarum. The crusader has a variety of combat skills at its disposal based on physical prowess, and typically wields a shield and an associated weapon (typically a flail). The crusader has an eclectic mix of abilities, including movement abilities to move into the thick of battle, close-quarters attacks that dispose of many nearby enemies, and many more. The resource used by the crusader is wrath, which is generated through attacking enemies, getting attacked by enemies, and using certain abilities. The Necromancer is a death-themed spellcaster, available as for Reaper of Souls.

    Described as a 'reimagining' of the previous incarnation seen in Diablo II, the necromancer specializes in controlling the dead, be it by summoning minions, reviving dead enemies temporarily or using their corpses as a medium to their magical powers, while using blood magic to power their offensive and defensive abilities. The resource used by the necromancer is essence, which is generated through attacking enemies with their primary skills. Compared to the other summoning class, while the Witch Doctor's lighthearted 'creepy crawlies' summons of spiders and snakes, the Necromancer has a 'grim, visceral and dark' design around blood, bone and corpses.The Archivist class was presented on April 1, 2009, following in Blizzard's joke tradition. People queuing for the release in, SwedenDiablo III was released on May 15, 2012. Players had the options to buy one of two retail boxed versions, a standard edition and collector's edition, or could also pre-order directly from Battle.net and download the installer in advance. On May 14, 2012, players who bought the downloadable version from Battle.net could install the rest of the game including patches. On May 15, 2012, the retail version could be bought from stores doing midnight launches such as.

    The Diablo III Battle.net servers went live at this point, people who downloaded the game could begin playing. Initially the launches were hindered by heavy server load with many users getting various errors, including the error 37 which reads; 'The servers are busy at this time. Please try again later'. These issues made the game unplayable for those affected, while some others experienced in-game bugs. Despite assurances from Blizzard that the problems leading to the connection errors during Diablo III 's launch had been resolved, reported on May 31, 2012, that these errors were still ongoing, and had reappeared after patch 1.0.2 was released for the game. Many fans complained that the ongoing problems had caused them to lose their hardcore (permanent death) characters.

    In South Korea, players waited up to 36 hours to purchase the collector's edition.The release was also the source of a minor controversy in Australia when retailer went into the day before the release, and so was unable to honor pre-orders or offer refunds. In response to this, offered affected customers credit in purchasing the digital version of the game.On April 23, 2015, the game was released in China as it was approved by the.

    It used to be sold under the name ' Big Pineapple' (大菠萝 Dɑ Boluo) which sounds similar to Diablo in Mandarin Chinese in order to dodge the sales ban. World of Warcraft promotion Starting at in October 2011, Blizzard offered an 'annual pass' for, where players who signed up for a 12-month subscription to that game received a free digital copy of Diablo III once released, as well as guaranteed beta access for the expansion to World of Warcraft and a special Diablo-inspired mount called Tyrael's Charger in World of Warcraft.A demo version of the game, called the Starter Edition, was released simultaneously with the full release. It provides a limited introduction to the game where players can complete Act 1 up to the Skeleton King boss encounter with a level cap of 13. Originally after Diablo III 's release the Starter Edition was only available through a guest pass code, which was included with the boxed versions of the game. Players have the option to upgrade to the full game through their Battle.net accounts. The Starter Edition became available to all users a few months after release on August 15, 2012.

    Diablo 3 free download

    Reception ReceptionAggregate scoreAggregatorScorePC: 88/100PS3: 86/100X360: 87/100PS4: 90/100XONE: 86/100NS: 88/100Review scoresPublicationScore9/109/104.5/59/108.5/108/109.5/1090/10010/10Diablo III received 'generally positive reviews' from critics, according to review aggregator.was positive about the game's opening act and its nods to past Diablo games saying 'we liked what we saw'. Was positive about the new skill system stating 'Instead of gameplay like Diablo II, where I often regretted how I allotted my ability points, Diablo III encourages experimentation and finding out exactly what works for your play-style. It's a vastly superior way to handle character abilities', and praised the overall gameplay, stating 'the new systems really do make it a lot easier to enjoy Diablo III'. IGN further praised the game's new gameplay design, in particular the rune and loot systems, the randomly generated levels and the game's enjoyable unpredictability. It stated the game's feel is quite intuitive and also praised the game's sound and voicing.gave mixed commentary during the game's beta period, praising the actual game itself by stating that it is much more direct than its predecessors and intuitive in its interface. However, it said the playing experience is spoiled due to lag in single-player mode caused by a lack of an offline single-player mode.

    Following the game's release, it reaffirmed its displeasure at the always-online DRM and offered a mixed opinion that the game was enjoyable but added 'nothing new' to its genre.Users have voiced criticism about the game's strong which requires what is known as, resulting in the lack of an offline single-player mode. Erik Kain, a contributing writer, stated that the requirement to remain online is not necessary for single-player mode and that Blizzard is abusing its position as a 'juggernaut' and is setting a worrying precedent for the gaming industry. In response to questions about the lack of offline single-player, Diablo III senior producer Alex Mayberry said, 'Obviously did it, World of Warcraft authenticates also. It's kind of the way things are, these days. The world of gaming is not the same as it was when Diablo II came out.'

    Gaming Blend supported the game's fanbase (referring to the user ratings on Metacritic and ) and rejected counter-criticisms of the community. It claims that the gaming industry at large is far too defensive of production companies' actions, to the point of accepting backward steps in game availability. William Usher, the article's author said, 'Journalists should have been acknowledging consumer distaste rather than fueling it with pro-corporate pandering.' While Gaming Blend disliked the always-online DRM, it did give the game a positive review.

    It stated the game includes interesting opportunities for experimentation and has great appeal for replaying over and over. The review concluded the game is 'smooth and entertaining'. A GameArena critic questioned how Blizzard managed to 'fail so spectacularly at creating reliable networking for Diablo 3' before going on to point out the lack of competitive multiplayer.Many users criticized the art direction as it was considered too bright and colourful in contrast to the darker atmosphere of the previous releases. This led to petitions demanding Blizzard to change the design. The lead producer Keith Lee responded to these criticisms and explaining the design choices by stating that 'We feel that color actually helps to create a lot of highlights in the game so that there is contrast.' He also highlighted that unlike the previous games, the players explore outdoors.The Black Soulstone footage won the 'Outstanding Visual Effects in an Animated Commercial or Video Game Trailer' award from the. The Switch version was nominated for the Freedom Tower Award for Best Remake at the New York Game Awards 2019.The 2012 PC release of Diablo III received nominations for 'Role-Playing/Massively Multiplayer Game of the Year', 'Outstanding Achievement in Online Gameplay', 'Outstanding Achievement in Original Music Composition' and 'Outstanding Achievement in Sound Design' at the 16th Annual.

    A year later at the 17th Annual, the 2013 console version of Diablo III won the award for 'Role-Playing/Massively Multiplayer Game of the Year', along with a nomination for 'Online Game of the Year'. Sales Before its release, Diablo III broke several presale records and became the most pre-ordered PC game to date on Amazon. Activision Blizzard reported that Diablo III had broken the one-day PC sales records, accumulating over 3.5 million sales in the first 24 hours after release and over 6.3 million sales in its first week, including the 1.2 million people who obtained Diablo III through the World of Warcraft annual pass. On its first day, the game amassed 4.7 million players worldwide, an estimate which includes those who obtained the game via the World of Warcraft annual pass. In its 2012 second quarter report, Diablo III was reported to have pushed Activision Blizzard's expectations and as of July 2012, more than 10 million people had played the game. Diablo III remains the fastest selling PC game to date, and also. As of the end of 2012, it had sold more than 12 million copies, and as of March 2013, Blizzard stated that Diablo III had around 1 million daily players, with 3 million unique players each month.

    By May 2013, Diablo III had been played by 14.5 million unique players. And had sold over 30 million copies worldwide by August 2015. Controversies South Korea On May 28, 2012, Blizzard Entertainment's offices in South Korea were raided by the Fair Trade Commission amid allegations that the company had breached consumer rights laws, including suspected violations of Korea's law on electronic commerce and commercial contracts.

    Players in Korea requested refunds from Blizzard based on their inability to play Diablo III, but Blizzard cited the terms of sale and refused to grant these requests. Hundreds of gamers filed formal complaints with the FTC, and in June 2012 Blizzard started offering players full refunds. France On June 15, 2012, French consumers group announced that it had received 1,500 complaints in four days regarding connectivity issues with Diablo III. As a result of this, the organization asked Blizzard Entertainment to provide a permanent solution by June 30, 2012, and to 'communicate completely and transparently about problems encountered in due time'. They also requested that gamers be given reimbursement for any troubles they may have encountered.

    In addition, they asked the French government to take a closer look at games with online-only DRM. On June 28, Blizzard replied to the Que Choisir that the box for Diablo III clearly labelled that a high-speed internet connection was required and that most of the stability issues had been fixed. Germany The threatened legal action if Blizzard did not respond to complaints about Diablo III 's lack of clear information on the German version of the box by July 27, 2012, regarding the always-online requirement and lack of ability to resell the digital game. References. Wilson, Jay. Blizzard Entertainment. Retrieved June 13, 2011.

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    Retrieved May 23, 2013.Further reading.

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